#include "BoukenGameModeBase.h"


#include "PawnBase.h"
#include "PlayerControllerBase.h"
#include "PlayerStateBase.h"

ABoukenGameModeBase::ABoukenGameModeBase()
{
	DefaultPawnClass = APawnBase::StaticClass();
	PlayerStateClass = APlayerStateBase::StaticClass();
	PlayerControllerClass = APlayerControllerBase::StaticClass();
}
